GUI_tile module

class GUI_tile.GUI_tile(img, top_left_x, top_left_y)[source]

Bases: pygame.sprite.Sprite

bg_list = ['forest.png', 'pasture.png', 'fields.png', 'hills.png', 'mountain.png', 'desert.png']
closest_e(mouse_x, mouse_y)[source]
closest_v(mouse_x, mouse_y)[source]
elist = []
freq_list = ['1.png', '2.png', '3.png', '4.png', '5.png', '6.png', '7.png', '8.png', '9.png', '10.png', '11.png', '12.png']
height = 116
vlist = []
width = 100